Concept of this monster model:
scale: _2.8m*5.4m*4.5m.
This monster was already basic rigged .
1 UDIM non-overlapping UV mapping.
Texture maps resolution: 4096x4096 textered in Substance Painte.
Polycount: 1,806 faces .
This monster suitable for both raytracing render and real-time render.
The demo animation images of this monster rendered by Eevee (Blender 4.5)
if it has any problem contact me and thanks
FBX (Autodesk FBX, filesize: 31.1 MB), GLTF (glTF, filesize: 52 MB), PNG (PNG, filesize: 50.2 MB), OTHER (Other, filesize: 50.2 MB), BLEND (Blender, filesize: 4.61 MB)