3D representation of Montreal_USA using 2021 map datac4d/maya/blender scene will render perfectly.For other formats import in your 3d program and use physical sky and sun. No global illumination used. Perfectly unwrapped uvproper materials and naming. No complex shaders used, all are textures. You will get same look in all 3d program.If the building textures not scaled correctly use cubic/box/triplanar projection instead of UV.
C4D (Cinema 4D, filesize: 152 MB), BLEND (Blender, filesize: 192 MB), OBJ (OBJ, filesize: 177 MB), FBX (Autodesk FBX, filesize: 338 MB), C4D (Cinema 4D, filesize: 152 MB), MA (Autodesk Maya, filesize: 107 MB), GLTF (glTF, filesize: 251 MB), HRD (High-Res Renderings, filesize: 37.6 MB), 3DS (3D Studio, filesize: 92 MB), ABC (Alembic, filesize: 155 MB), USDZ (USDZ, filesize: 78.2 MB), DAE (Collada, filesize: 181 MB), STL (Stereolithography, filesize: 101 MB), TEXTURES (Textures, filesize: 220 MB), FBM (fbm, filesize: 294 MB), DXF (DXF, filesize: 69.8 MB)