This rock is based of a 3D High Quality Photogrammetry scan, but is fully processed. All light information got removed from the albedo channel and follows a strict PBR pipeline. The Mesh has 200k Polygons but can be increased by using tessellation with the help of the Displacement map / Height map.
The Mesh has:
- 200000 Polygons (200k)
- Albedo Map 4k
- Normal Map 4k
- Roughness Map 4k
- Height Map 4k
- Ambient Occlusion Map 4k
This scene was rendered in real time.Please let me know if there are any issues. I'm glad in case I can help out.
Have fun and enjoy!
OBJ (OBJ, filesize: 7.39 MB), TEXTURES (Textures, filesize: 419 MB), FBX (Autodesk FBX, filesize: 10 MB), BLEND (Blender, filesize: 7.81 MB)