modeled and rendered on the 3ds max 6. whole body is made as a subdivision object with separate mask and air breakes. meshsmoth can be removed from all external elements, but not from internal elements! texture coordinates are made as a unwarp map, so it's easy and fast to change the painting, I add to the model 8 different textures from my previous models
Native Formats: MAX (Autodesk 3ds Max, filesize: 8.08 MB)
Exchange Formats: 3DS (3D Studio, filesize: 7.56 MB)