- Sculpture wiht metallic finish, inspired by the longitudinal section of a nautilus shell.
Model low-poly designed for close-up.
Units of file: centimeters.
Size in centimeters: 64.28 (eje X), 9.03 (eje Y), 49.22 (eje Z).
Real world scale. (1,1,1).
Focused on the origin.
TOPOLOGY
- An object with a mesh manifold.
- 100% quads (14,050 quads).
- 14,052 vertex and 28,100 edges.
- Subdividable topology.
- Clean edge flow.
- No isolated vertices.
- No coincident vertices.
- No coincident/coplanar faces.
- No faces intersected.
- No faces distorted more than 45 degrees.
- No loss geometry.
- No poles with more than 5 edges.
UVMAP AND TEXTURES
- Normal outward.
- UV without overlapping.
- Texture image optional of 2048x2048 pixels (nautilus_shell_metal.png).
PREVIEWS
- Render with the Blender internal engine without post production.
- The images of the mesh in orthographic view.
The FBX and OBJ files are exported from Blender 2.78 (-Z Forward, Y Up) and may need some adjustment (texture).