Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, which allows for the use of this model in production rendering (such as 3ds max, Maya, Cinema4D, Blender, Vray/Corona/Cycles, and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle.
This neural interface robot head model is perfect for futuristic sci-fi scenarios, AI development demonstrations, and high-tech game environments. Its sleek design and accurate detail make it ideal for both cinematic trailers and real-time applications.
The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models are accurately unwrapped and have no overlapping UVs. All textures are 4096*4096 in size.
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STL (Stereolithography, filesize: 130 MB), OBJ (OBJ, filesize: 130 MB), PNG (PNG, filesize: 130 MB), FBX (Autodesk FBX, filesize: 130 MB), ABC (Alembic, filesize: 130 MB), BLEND (Blender, filesize: 130 MB), MAX (Autodesk 3ds Max, filesize: 130 MB), C4D (Cinema 4D, filesize: 130 MB), MA (Autodesk Maya, filesize: 130 MB), GLTF (glTF, filesize: 130 MB)