High poly mesh, modeled, rigged with Rigacar (I added more bones for the windows and the doors) and animated in Blender. Very detailed Interior. I recreate some things and designed others.
The body is a base of the Nissan GT-R R35 nismo, with a wide body designed by me.
4K PBR textures textured in Substance Painter.
Normal maps DirectX and OpenGL.
Height maps.
Packed texture that includes Metallic, Roughness and Ambient Occlusion.
BLEND (Blender, filesize: 39.4 MB), OBJ (OBJ, filesize: 111 MB), FBX (Autodesk FBX, filesize: 41.1 MB), USD (USD, filesize: 32.4 MB), TBSCENE (Marmoset Toolbag, filesize: 89.6 MB), TEXTURES (Textures, filesize: 381 MB)