High poly mesh, modeled, rigged with Rigacar (I added more bones for the windows and the doors) and animated in Blender. Very detailed Interior. I recreate some things and designed others.
The body is a base of the Nissan GT-R R35 nismo, with a wide body designed by me.
4K PBR textures textured in Substance Painter.
Normal maps DirectX and OpenGL.
Height maps.
Packed texture that includes Metallic, Roughness and Ambient Occlusion.
Native Formats: BLEND (Blender, filesize: 39.4 MB)
Exchange Formats: OBJ (OBJ, filesize: 111 MB), FBX (Autodesk FBX, filesize: 41.1 MB), USD (USD, filesize: 32.4 MB), TBSCENE (Marmoset Toolbag, filesize: 89.6 MB), TEXTURES (Textures, filesize: 381 MB)