A pack of Low poly, Game-ready streetlights. Contains different styles of streetlights such as classical and LED streetlights. This was created as performant as possible while still maintaining good visual detail for game environments. Moddled in Blender 4.0 and textured in Substance Painter.
Scene Information:
- Proper texture naming convention
- Real world scaling. Figure is 1.7 meters tall for reference
- Streetlights do not exceed 2,000 triangles, roughly 1,000 triangles on average.
- Minimal amount of materials used for optimization.
- Blender file organizes the streetlights into collections according to their type.
Texture Information:
- 16Bit .PNG
- 2k/4k resolution textures
- The classical streetlights come with two diffuse map variants; black and green
- The lights can be toggled on and off with emmisive map textures.
- Diffuse, Roughness, Metallic, Ambient Occlusion, Normal and Opacity maps are included.
Formats:
.OBJ.FBX.BLEND
Don't hesitate to contact me if you have any questions, feedback or requests.
OBJ (OBJ, filesize: 1.07 MB), TEXTURES (Textures, filesize: 157 MB), PNG (PNG, filesize: 157 MB), BLEND (Blender, filesize: 2.19 MB), FBX (Autodesk FBX, filesize: 964 KB)