PBR realistic 3D model of an office wall clock, suitable for renders and games.
Characteristics:
- Good for close views.
- Generic, not intended to depict any specific real world brand (copyright safe).
- Textures are 4K PBR - Physically Based Rendering, for Roughness/Metalness workflow.
- Compatible with subdivision (mesh smoothing) without changing its original format.
- Entirely UV-mapped, with fully unwrapped UVs (non-overlapping UVs).
- Objects and materials are descriptively and uniquely named.
- Originally modeled on Maya LT, textured with Substance Painter.
Included formats:
- Unreal Engine 4.24 (uasset), also tested with versions 4.27 and 5.20.
- Blender 3.3.1.
- Marmoset Toolbag 3.07 Scene Bundle.
- Fbx, obj and dae (textures set included separately).
Unreal Engine format specifics:
- Overview map included.
- Included one example blueprint (single-player) that shows how to display the current time of the day.
- Included meshes for each part of the model, positioned at the origin, for blueprint use.
- Included an extra mesh with all parts combined, for fully static use.
- Base materials and material instances.
- Glass material uses translucency (no dithering).
- When first loading the model, Unreal can take same seconds to display the glass, while compiling its material. This is normal and usually happens only once.
- No third-party plugins needed.
Geometry:
- Model consists of 4 objects: WallClock, HourHand, MinuteHand and Glass.
- Sealed geometry (no open edges).
- No ngons (quads only).
- No coincident (overlapping) vertices.
- No crossing faces (no faces intersection).
- No nonmanifold geometry.
- No hard edges.
- No vertex is connected to more than 5 edges (no poles).
- Total poly count is 2203 (2203 quads) and 2211 vertices.
- Compatible with subdivision (mesh smoothing) without changing its original format.
- Unreal format (uasset) triangulates all faces.
Materials and textures:
- Two materials: MatWallClock and MatGlass.
- Glass textures are included in the texture pack.
- All textures are png, 4096 x 4096 pixels (4K textures).
- Blender and Marmoset formats use relative texture paths.
- PBR textures set: base color, both directx and opengl normal maps, height (bump), metalness, AO (ambient occlusion), roughness and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
- Exchange formats (obj, fbx, dae): no embeded textures, so you can import them from the PBR set, in accordance to the requirements of your 3D editor.
Preview images:
- Unreal preview images captured with Auto Exposure disabled.
- Preview Blender images are rendered with Cycles (not tested with Eevee).
- Only the first preview image (the lower resolution one) received a light correction.
- HDRI used in Blender previews is CC0 from Poly Haven (formerly HDRI Haven) and is included.
- HDRIs used in Marmoset previews are part of Marmoset software.
Units and measurement:
- Real world scale.
- Unit system is metric (centimeters).
- Full model dimensions: 32 cm (width) x 32 cm (height) x 3 cm (deep).
Additional notes:
- Fbx and obj formats were exported by Maya LT.
- Collada (dae) format was exported by Blender.
- The obj format does not preserve the hierarchy or the pivots locations of the different objects. If you import this format, you may need to redo what it lacks.
- For your convenience, on Blender format the Subdivision Surface modifier is applied to the model (you can remove it, if you want).