Unreal 4.21
- 3d model of realistic character Ogre - Cannibal.
- The character in leather rags consists of many separate parts that you can combine in your own way.
- Customizable materials.
- Physical model of a skirt and cape without wool.
- The character is well suited for fantasy games as an enemy, boss, or NPC.
- There are 2 basic skin options: green and light.
- + Variants with combat coloring.
- All options can be customized by color additionally.
- No additional bones have been added to the Epic Skeleton.
- There are no additional bones.
- The character has exactly the same bone names, bone orientation, bone hierarchy, epic skeletal pose, BUT THE PROPORTIONS OF HIS BODY ARE A LITTLE DIFFERENT! Because of this, minor difficulties may arise, for example, with ALS.- ---------------------------------
- Rigged: Yes
- Rigged to Epic skeleton: Yes
- If rigged to the Epic skeleton, IK bones are included: Yes
- Number of characters: 5
- Vertex counts of characters:
- Simple option: 17 253 vertex
- Full set: 50 662 vertex
- Number of Materials: 4
- Material Instances: 11
- Number of Textures: 35
- Texture Resolutions: (2048-4096)
- Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Blender 3.0
- The rig is made using the AutoRigPro plugin.
- The character has materials set up.
- The textures are both separately and sewn into the blender file.
- BLENDER VERSION 3.0, 2.9 may have problems, keep this in mind. Later I will try to add version 2.9.
- ORM textures
Added Unity package
UASSET (UnrealEngine, filesize: 419 MB), BLEND (Blender, filesize: 285 MB), FBX (Autodesk FBX, filesize: 22.5 MB), TEXTURES (Textures, filesize: 607 MB), UNITYPACKAGE (Unity 3D, filesize: 243 MB)