HelloThis's a Low poly Model created using 3ds Max and ZBrush . Textured using Substance Painter 2 .The texteres were made using highpoly maps with a variation of masks and layers .Game prop for Unreal Engine 4 .Unity 5 .and other game enginesReal World ScaleThe Object is in the center (0.0.0)
File Formats:
- Max 2014 (native)
- 3ds
- obj
- fbx
Polys : 2964Verts : 3042
All the Textures Formats Are TGA with Size 1024 x1024
- Diffuse
- Normal Map ' Direct X '
- Roughness
- Metalness
- Opacity Map
- Ambiant Occlusion
The pictures Rendered using Substance Painter ' IRay '
Have Fun ^_^