Okapi created in Maya, exported FBX
File Structure, the mesh file is referenced in the rig file:
- 01_okapi_geo
- 02_okapi_rig
- 03_okapi_gallop
- 03_okapi_walk (this file is not archived with the main project, it needs to be dragged in the scene folder with other maya files)
3 Materials:
- Skin 8k Textures: 7 Tetures: Diffuse, Roughness, Normal, Ambient Occlusion, Anisotropy angle, Anisotropy level, Metallic
- Eyes 2k Textures: 6 Tetures: Diffuse, Roughness, Normal, Opacity, Ambient Occlusion, Metallic
- Teeth 1k Textures: 4 Tetures: Diffuse, Roughness, Normal, Ambient Occlusion
Polycount:
- LOD 2: 75k poligons
- LOD 1: 29k poligons
- LOD 0: 17k poligon
Groom:Short groom is created with textures and light simulated with anisotropy llevel and angleDetails(face, tail, eyeslashes, ears)are reated with XGen and coverted in Interactive groom
Rig:Created with Advanced skelethon with IK/FK controllers for legs, main body and neck
Animations:Walk cycle Run cycle
FBX Exported: LOD 0, LOD 1, LOD2