Asset rendered in Unreal4. 4 x 4k textures. Roughness, Metallic and AmbientOcclusion maps are packed in one texture. Uses a combination of a tiling material and custom AO, normals, edge and grunge masks.
- Using uasset: migrated content will only work properly if placed in a Content folder. Place the unzipped Props folder inside Content.
- If using other PBR render , place take note that this asset uses a material that was built in unreal so extra work will be involved to get a finished look. However UV channel 3 has all the part oriented horizontally and scaled(last image) so tiling material application will be simple. All textures and masks included
UASSET (UnrealEngine, filesize: 155 MB), OBJ (OBJ, filesize: 9.4 MB), FBX (Autodesk FBX, filesize: 6.11 MB), MAX (Autodesk 3ds Max, filesize: 12.7 MB), TEXTURES (Textures, filesize: 151 MB)