This is an old iron safe that I created for a UE4 scene that I'm working on currently using a PBR metalness workflow. Tested and works in engine. Unique UV unwrap. The model isn't currently rigged to open, but the door was modeled and unwrapped in a way that would allow it you be quickly adjusted to suit your needs! I may even update this in the future!
Modeled in Blender, textured in Substance Painter, previews rendered in Eevee.
--Technical--Tris: 4669Verts: 2455
--Included Texture Maps-- 2048x2048:Base ColorRoughnessNormalHeightMetallicORM (OcclusionRoughnessMetallic)
Feel free to message me with any questions.
OBJ (OBJ, filesize: 379 KB), DAE (Collada, filesize: 634 KB), FBX (Autodesk FBX, filesize: 196 KB), GLTF (glTF, filesize: 11.3 MB)