A 3D model of a scratched red lamp made in Blender 2.92
- Images rendered in blender Cycles.
- 4096x4096 Textures
- Unreal ready textures: (base color/OcclusionRoughnessMetalic/Normal)
- Unity HDRP and URP ready textures (metalic standard): (base color/MaskMap/Normal)
- Individual PBR maps: (base color/Height/metalic/Normal/Roughness)
- 4 objects 4 materials. (one of these materials has no texture, its a emissive material for the light bars)
- 5109 Vertices/5528 Polygons (all parts)
- 2570 vertices/2448 polygons (body)
- 2330 vertices/2063 polygons (metal parts)
- 484 vertices/462 polygons (Glass)
- 144 vertices/136 polygons (Light bars)
FORMATS
- .blend
- .fbx
- .glb
- .obj
- .ply
Feel free to ask me your questions, if you need any help with the model please contact me, I will answer as soon as possible.
Made by Gabe.
OBJ (OBJ, filesize: 762 KB), FBX (Autodesk FBX, filesize: 359 KB), GLTF (glTF, filesize: 86.2 MB), PLY (Ply, filesize: 389 KB), BLEND (Blender, filesize: 115 MB)