- Maya scene is ready to render.
- Models have V-Ray materials in maya scene.
- Preview images are rendered by V-Ray
- I didnt use any post prodution effects on render images in photoshop or other different software. So if you render in V-ray you will get same results like the preview images.
I used only V-Ray' s own layers and efects on renders.
Textures designed and exported from Substance Painter.
Textures from substance painter are in seperate rar file
Texture resolution is 4096 x 4096
Maya project has its own texture files in sourceimages folder.
Maya scene has model groups
I use my own V-Ray displacement settings in Hypershade so if you use height maps in other sofwares just make some tweaks and they will works fine.
There is a sample ground model in scene for render concept.
I made modular models, so if you want to build a big and large scaffolding just duplicate and have fun:)
Clean Maya Outliner and History
Substance Painter project file is in seperate rar file
Models have uv maps of their own.
Uv maps are unwrapped and non-overlapping
MA (Autodesk Maya, filesize: 135 MB), OBJ (OBJ, filesize: 2.27 MB), FBX (Autodesk FBX, filesize: 117 MB), GLTF (glTF, filesize: 189 MB), SPP (Substance Painter, filesize: 464 MB), TEXTURES (Textures, filesize: 130 MB), MEL (Maya Mel Script, filesize: 135 MB), DAE (Collada, filesize: 1.52 MB), TBSCENE (Marmoset Toolbag, filesize: 115 MB)