A classically styled round wooden table that is game ready and expertly crafted with 4k textures PBR textures. The asset has been made with the utmost care to obtain a standard that is both visually exquisite and performance friendly for real-time applications.
Each texture set comes with both the original TIFF format textures (Uncompressed) as well as their TGA equivalents, for use in a game engine (UE4/Unity).
All the texture maps adhere to the following naming convention:
- *_BASE (The Color/Base/Albedo Map)
- *_NRM (The Normal Map - DirectX - Invert Green Channel for OpenGL)
- *_ROUGH (The Roughness/Microsurface Map)
- *_AO (The Ambient Occlusion Map)
- *_ARM (A map containing the previously mentioned AO, Roughness, and Metallic maps into each of the images individual channels of a single image. Conserving texture memory in certain applications (UE4 for example.) The ARM suffix corresponds to RGB in that:
Red Channel = Ambient Occlusion Green Channel = Roughness Map Blue Channel = Metallic Map
OBJ (OBJ, filesize: 383 KB), OTHER (Other, filesize: 240 MB), FBX (Autodesk FBX, filesize: 320 KB)