A 3D model of an Old Tv made in blender 4.1
- Images rendered in blender Eevee
- Real world scale.
- Bonus texture: No signal (base color)
- Separated in 3 objects: antenna (removable), power switch (to be able to turn between on/off), TV Body.
LODS
- LOD 0: 17096 Polygons - 9305 Vertices
- LOD 1: 754 Polygons - 452 Vertices
- LOD 2: 177 Polygons - 108 Vertices
MATERIALS
- 1 4K PBR material for screen (full size UVMAP, you can use your own images or play videos on it!)
- 1 4K PBR material to the TV body
- 1 2K PBR material for LOD 1 and LOD 2
TEXTURES
- .png
- 4096x4096 and 2048x2048 Textures
- Unreal ready textures: (base color/OcclusionRoughnessMetalic/Normal)
- Unity HDRP and URP ready textures (metalic standard): (base color/MaskMap/Normal)
- Individual PBR maps: (base color/AO/metalic/Normal/Roughness)
FORMATS
- .blend
- .fbx
- .glb
- .obj
- .ply
Feel free to ask me your questions, if you need any help with the model please contact me, I will answer as soon as possible.
Made by Gabe.
OBJ (OBJ, filesize: 1.34 MB), GLTF (glTF, filesize: 77.5 MB), BLEND (Blender, filesize: 6.11 MB), PLY (Ply, filesize: 673 KB), FBX (Autodesk FBX, filesize: 570 KB)