Low Poly Door created using real life reference and images. This model uses PBR Textures.
This be used within any game engine, but was designed for Unreal Engine 4.
Model formats:
Textures (png);
-1x 4096 Diffuse Textures
- 1x 4096 Normal Textures
- 1x 4096 Roughness, Metal and Ambient Occlusion Textures (combined/baked into one texture each using a channel each RGB)
- Also includes 1x 1024 Diffuse, Normal and RMA texture as 1024 texture files.
**RMA Map Texture is Roughness, Metalness and Ambient Occlusion texture maps compressed into one file. They use the RGB channels of the image file, when setting up the map inputs you should link the channels to the right files. Green being Roughness, Blue being Metalness and Red being the Ambient Occlusion.
OBJ (OBJ, filesize: 45.3 MB), FBX (Autodesk FBX, filesize: 45.3 MB), TEXTURES (Textures, filesize: 45.3 MB)