I modeled the model with zbrush, I used it for retopology , uv with blender, render with marmoset. I did the texture and baking process from subtance painter.
Subtance painter and marmoset available
Stone face: 30,315 Stone vertex: 30,363
wood **: face :270 wood vertex:324
**bridge: face :4,800 bridge vertex :5,040
*rope *: polygon:.8,724, rope vertex: 8,739
**tree **face:30,886 tree vertex:30,778
I made the water for rendering, I guess it was a little bad :) Water face :72,180 water vertex:36,094
STL (Stereolithography, filesize: 3.96 GB), OBJ (OBJ, filesize: 3.97 GB), TEXTURES (Textures, filesize: 476 MB), FBX (Autodesk FBX, filesize: 3.97 GB), TBSCENE (Marmoset Toolbag, filesize: 4.01 GB), BLEND (Blender, filesize: 5.76 GB), SPP (Substance Painter, filesize: 3.96 GB)