I modeled the model with zbrush, I used it for retopology , uv with blender, render with marmoset. I did the texture and baking process from subtance painter.
Texture maps included : 2048 x 2048
skull : polygons :1.708, skull vertex :1.708
wood: polygons :256 , wood vertex :256
parchment: polygons :916 , parchment vertex :918
gold: polygons :272 , gold vertex :282
iron: polygons :464 , iron vertex :466
fabric: polygon:148 , fabric vertex:150
Subtance painter and marmoset available
STL (Stereolithography, filesize: 975 MB), OBJ (OBJ, filesize: 975 MB), FBX (Autodesk FBX, filesize: 975 MB), TEXTURES (Textures, filesize: 7.42 MB), TBSCENE (Marmoset Toolbag, filesize: 1010 MB), SPP (Substance Painter, filesize: 1.9 GB), BLEND (Blender, filesize: 1.28 GB)