Seamless ceramic tile material in a soft pastel pink with clean light grout lines and fine surface grain for realistic ceramic breakup.
Full PBR set: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion at 4096×4096 PNG; 2048×2048 versions for real time included.
Tileable pattern engineered for large surfaces without seams.
Key featuresContemporary pastel tone ideal for bathrooms, spas, kitchens, retail displays, cafes, and playful minimalist interiors.
Calibrated roughness delivering satin to semi gloss reflections; height map adds authentic grout depth via parallax or displacement.
Neutral color workflow and consistent gamma for reliable material response across engines.
Use casesArchviz walls, backsplashes, shower stalls, boutique dressing rooms, and stylized sets requiring a soft pink accent.
Games and real time experiences in Unreal Engine, Unity HDRP or URP, Blender, 3ds Max, Maya, Cinema 4D, and Substance 3D.
Technical detailsResolution: 4096×4096 4K plus 2048×2048 2K.
Maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion; PNG; seamless and tileable.
Suggested scale: single tile about 10×10 centimeters; adjust UV tiling to fit scene units.
CompatibilityPlug and play with Blender Principled BSDF, V Ray or Corona Physical, Redshift, Arnold, Unreal, and Unity material systems.
Normal map convertible to DirectX if required; height suitable for parallax occlusion or subdiv displacement.
How to useWire maps as follows: BaseColor to base color or diffuse, Normal to normal input, Roughness to roughness channel, AO to AO or multiply into BaseColor, Height to displacement or parallax. Start roughness around 0.5 and refine per lighting.
For clean repeats, enable mipmaps or anisotropic filtering and set UV tiling to reconstruct intended tile size.
LicenseRoyalty free for commercial renders and interactive projects; do not redistribute or resell the raw files.
OTHER (Other, filesize: 504 KB)