Realistic trim sheet texture created procedularly using Substance Painter and suitable for any PBR workflow.
Included:
- Textures (Normal, albedo, metallic, roughness, ao) exported for UE4, Unity and Arnold-Substance Painter Project with clearly labelled layers and file structure - everything is procedural so tweak to your hearts content!-.obj files of the basemesh, low poly plane and high poly sculpt
- Zbrush file of the high poly sculpt ztool
- Maya file with the high poly and low poly positioned
OBJ (OBJ, filesize: 994 MB), SPP (Substance Painter, filesize: 994 MB), MA (Autodesk Maya, filesize: 994 MB), ZTL (Zbrush, filesize: 994 MB)