Wet paving slabs with puddles editable.Seamless textures and procedural puddles without repetitions. To change the size of the puddles, change the Size in the Noise modifier that is assigned to the tile plane. The Seed parameter will allow you to change the location of the puddles.If necessary, change the plane size and texture coordinates will change automatically (UVW Map modifier is assigned). For the puddles to be realistic, the Corona Distance Map is additionally used. It creates dark transitions from the puddles.
There is also a plane in the scene with tiles without puddles.
In the archive:
- Two PBR materials Corona Renderer (3ds max)
- FBX
- Seamless Textures 4K
- Materials library (Corona)
Ambient Occlusion, Diffuse, Roughness, Height, Normal, Specular
PNG (PNG, filesize: 103 MB), MAT (mat, filesize: 103 MB), FBX (Autodesk FBX, filesize: 378 KB), MAX (Autodesk 3ds Max, filesize: 138 KB)