Hi, this model is game ready created in pbr workflow using blender 2.8. All file formatssuch a .dae .fbx or .obj were exported from unity. Files containts archchair and legs of armchair as 2 separate objects without boolean modifier. All texture maps should be used on a armchchair itself not on its legs. legs material is just a color black but u can change it in whatever engine u re using fe. unity, unreal engine, godot. If u got any questons, u want help with any of my models or if u want hire me just send me message or write a comment. Thanks for every sale. :)
PS: Floor and walls from pic 1 not included, its just for showing how armchair looks like in an room scene.
BLEND (Blender, filesize: 975 KB), OBJ (OBJ, filesize: 229 KB), FBX (Autodesk FBX, filesize: 116 KB), GLTF (glTF, filesize: 22.9 MB), TEXTURES (Textures, filesize: 28.2 MB), STL (Stereolithography, filesize: 180 KB), ABC (Alembic, filesize: 188 KB), DAE (Collada, filesize: 492 KB)