For high definition Renders, VFX, games and other real-time apps.
A highly detailed, winding canyon terrain patch - as 30k poly mesh!
With this complex, procedually generated terrain I wanted to archieve the typical, canyon-ish look. It was created to serve best as a matte painting basis and for long distance / aerial shots. (Textures are 4K resolution) Of course you can use it for HQ Renders, like Cycles, Octane, Redshift, Vray and so on or Game-Engines like Unity or Unreal.
Extra files:
- 8k ultra-high definition heightmap
- additional texture maps (like curvature, position map)
- alternative Base-color texture
If you need help with the canyon-terrain or want something custom made, please feel free to contact me!Reach out to ks@kayess.de at any time. (german or english language only)
I hope you enjoy it and get as much as possible out of it.
If you have questions, suggestion, need support or looking for some custom-made tailored-to-your-project terrains - please feel free to contact me at any time (german or english language only)
Have a nice day!
STL (Stereolithography, filesize: 158 MB), OBJ (OBJ, filesize: 315 MB), 3DS (3D Studio, filesize: 158 MB), ABC (Alembic, filesize: 158 MB), DAE (Collada, filesize: 158 MB), FBX (Autodesk FBX, filesize: 158 MB), OTHER (Other, filesize: 158 MB), TEXTURES (Textures, filesize: 158 MB), PLY (Ply, filesize: 158 MB), PNG (PNG, filesize: 158 MB)