PBR realistic 3D model of a safe, suitable for renders and games.
Characteristics:
- Good for close views.
- Generic, not intended to depict any specific real world brand (copyright safe).
- Textures are 4K PBR - Physically Based Rendering, for Roughness/Metalness workflow.
- Compatible with subdivision (mesh smoothing) without changing its original format.
- Entirely UV-mapped, with fully unwrapped UVs (non-overlapping UVs).
- Objects and materials are descriptively and uniquely named.
- Originally modeled on Maya LT, textured with Substance Painter.
Included formats:
- Unreal Engine 4.24 (uasset), also tested with versions 4.27 and 5.20.
- Unity 2020 (unitypack)
- Blender 3.3.1.
- Marmoset Toolbag 3.07 Scene Bundle.
- Fbx, obj and dae (textures set included separately).
Unreal Engine format specifics:
- Included one example blueprint (single-player) with parts and pivots hierarchically placed.
- Included meshes for each part of the model, positioned at the origin, for blueprint use.
- Included an extra mesh with all parts combined, for fully static use.
- Base material and material instance.
- No third-party plugins needed.
Geometry:
- Model consists of 6 objects: Safe, Door, LockBoltsL, LockBoltsR, Dial and Handler.
- Sealed geometry (no open edges).
- No ngons (quads only).
- No coincident (overlapping) vertices.
- No vertex is connected to more than 5 edges (no poles).
- Total poly count is 11794 (11794 quads) and 11820 vertices.
- Compatible with subdivision (mesh smoothing) without changing its original format.
- Unreal format (uasset) triangulates all faces.
Materials and textures:
- One material: MatSafe.
- All textures are png, 4096 x 4096 pixels (4K textures).
- Blender and Marmoset formats use relative texture paths.
- PBR textures set: base color (no alpha channel), both directx and opengl normal maps, height (bump), metalness, AO (ambient occlusion), roughness and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
- Exchange formats (obj, fbx, dae): no embeded textures, so you can import them from the PBR set, in accordance to the requirements of your 3D editor.
Preview images:
- Unreal preview images captured with Auto Exposure disabled.
- Preview Blender images are rendered with Cycles (not tested with Eevee).
- HDRI used in Blender previews is CC0 from Poly Haven (formerly HDRI Haven) and is included.
Units and measurement:
- Real world scale.
- Unit system is metric (centimeters).
- Full model dimensions: 60 cm (width) x 80 cm (height) x 65.4 cm (deep).
Additional notes:
- Fbx and obj formats were exported by Maya LT.
- Collada (dae) format was exported by Blender.
- The obj format does not preserve the rigging, hierarchy or the pivots locations of the different objects. If you import this format, you may need to redo what it lacks.
- On Blender format, Subdivision Surface modifier is applied to the entire model.
OBJ (OBJ, filesize: 785 KB), UASSET (UnrealEngine, filesize: 13.1 MB), BLEND (Blender, filesize: 8.09 MB), EXR (EXR, filesize: 8.09 MB), PNG (PNG, filesize: 28 MB), TBSCENE (Marmoset Toolbag, filesize: 8.58 MB), FBX (Autodesk FBX, filesize: 11.5 MB), DAE (Collada, filesize: 537 KB), TEXTURES (Textures, filesize: 11.3 MB), OTHER (Other, filesize: 4.75 MB), UNITYPACKAGE (Unity 3D, filesize: 8.61 MB), GLTF (glTF, filesize: 44.1 MB)