- visit my page : https://ko-fi.com/lopol/shop
---- Mesh Details----Name : phone_boothFormat : GLB(GLTF)Size : 109 KBVertices : 260Triangles : 390Unit : 1m x 1m x 2.4m (Real world scale)UV1: Overlapped onlyNormals : Smoothed + sharpen edgeLOD : N/Acollision: N/AAnimations : N/ALights : N/ARigging : yes (wire 1~5, handle)Pivot(Origin) : bottom centerTexture-----------diffuse : 256 x 256 pxEmission : 128x128 px
- This mesh is an open surface.
- recommended cull -disable in the shader
- Do not auto-compress textures
- Do not generate mipmaps
- Use 'Nearest' texture sampling option
- This model uses texture atlasing
- but the color modification is simple.
- The full UV is not provided, it is an overlapped UVset.
GLTF (glTF, filesize: 110 KB)