!Attention! Project made using glass shader in Blender. Using it in other software may not have the same result as the renders. Shaders must be adapted for the desired software. Keep this in mind if you are thinking of buying.
[Zip File]
Project information:
- 2 model variation (horizontal and vertical)
- 2 texture variation
Mesh Information:
- Subdivision-ready models
- Subdivision 0: 2993 faces, 5890 tris
- Subdivision 1: 11801 faces, 23602 tris
- World scale(cm): 18 x 13
- UV unwrapped
Texture Information:
- Texture size: 2048x2048
- BaseColor
- Roughness
- Metallic
- Height
- Normal (OpenGL and DirectX)
- Opacity mask
- PNG format
Formats include:
Render: Blender 3.1.2 Cycles
HDRI from: hdrihaven.com
~ If you have questions or problems, please feel free to contact me.