PBR realistic 3D model of a wooden photo frame, suitable for renders and games.
Characteristics:
- Good for close views.
- Picture can be any photo with 4 x 3 aspect ratio.
- Textures are 4K PBR - Physically Based Rendering, for Roughness/Metalness workflow.
- Compatible with subdivision (mesh smoothing) without changing its original format.
- Entirely UV-mapped (unwrapped, non-overlapping UVs).
- Objects and material are descriptively and uniquely named.
- Originally modeled on Maya LT, textured with Substance Painter.
Included formats:
- Unreal Engine (uasset), compatible with versions from 4.24 and newer, including 5.
- Blender 3.3.1.
- MilkShape 1.8.4.
- Marmoset Toolbag 3.07 Scene Bundle.
- Fbx, obj and dae (Collada) - Require adding the textures manually after you import them in your 3D editor.
Geometry:
- Sealed geometry (no open edges).
- No ngons (quads only).
- No coincident (overlapping) vertices.
- No vertex is connected to more than 5 edges (no poles).
- Total poly count is 898 (898 quads) and 910 vertices.
- Compatible with subdivision (mesh smoothing) without changing its original format.
- Unreal format (uasset) triangulates all faces.
Materials and textures:
- Two materials: MatFrame and MatPhoto.
- Photo is the base color texture of MatPhoto and should have 4 x 3 aspect ratio.
- All other textures are png, 4096 x 4096 pixels (4K textures).
- Blender, Marmoset and MilkShape formats use relative texture paths.
- PBR textures set: base color (no alpha channel), directx normal map, openGL normal map, height, metalness, ambient occlusion, roughness and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
- Unreal format uses 3 PBR textures: color, directx normal map and ORM.
- Blender format uses 5 PBR textures: color, opengl normal, ambient occlusion, metalness and roughness.
- Marmoset format uses 3 PBR textures: color, opengl normal map and ORM.
- MilkShape format uses the color PBR texture only.
- Exchange formats (obj, fbx, dae): no embeded textures, so you can import them from the PBR set, in accordance to the requirements of the 3D editor you use.
Preview images:
- Preview images are actual renders on respective software.
- Preview Blender images are rendered with Cycles (not tested with Eevee).
- HDRI used in Blender previews is CC0 from Poly Haven (formerly HDRI Haven) and is included.
Units and measurement:
- Real world scale.
- Unit system is metric (centimeters).
- Full model dimensions: 16 cm (width) x 13.1 cm (height) x 5 cm (deep).
Additional notes:
- Fbx and obj formats were exported by Maya LT.
- Collada (dae) format was exported by Blender.