Photo Frame Low-poly 3D model
Home Catalog Photo Frame Low-poly 3D model

Publication date: 2023-04-24

Photo Frame Low-poly 3D model

$6

License: Royalty Free

author:

Rick62w

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «Rick62w». CGhub does not claim copyright ownership over the content used.
  • Description

PBR realistic 3D model of a wooden photo frame, suitable for renders and games.

Characteristics:

  • Good for close views.
  • Picture can be any photo with 4 x 3 aspect ratio.
  • Textures are 4K PBR - Physically Based Rendering, for Roughness/Metalness workflow.
  • Compatible with subdivision (mesh smoothing) without changing its original format.
  • Entirely UV-mapped (unwrapped, non-overlapping UVs).
  • Objects and material are descriptively and uniquely named.
  • Originally modeled on Maya LT, textured with Substance Painter.

Included formats:

  • Unreal Engine (uasset), compatible with versions from 4.24 and newer, including 5.
  • Blender 3.3.1.
  • MilkShape 1.8.4.
  • Marmoset Toolbag 3.07 Scene Bundle.
  • Fbx, obj and dae (Collada) - Require adding the textures manually after you import them in your 3D editor.

Geometry:

  • Sealed geometry (no open edges).
  • No ngons (quads only).
  • No coincident (overlapping) vertices.
  • No vertex is connected to more than 5 edges (no poles).
  • Total poly count is 898 (898 quads) and 910 vertices.
  • Compatible with subdivision (mesh smoothing) without changing its original format.
  • Unreal format (uasset) triangulates all faces.

Materials and textures:

  • Two materials: MatFrame and MatPhoto.
  • Photo is the base color texture of MatPhoto and should have 4 x 3 aspect ratio.
  • All other textures are png, 4096 x 4096 pixels (4K textures).
  • Blender, Marmoset and MilkShape formats use relative texture paths.
  • PBR textures set: base color (no alpha channel), directx normal map, openGL normal map, height, metalness, ambient occlusion, roughness and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
  • Unreal format uses 3 PBR textures: color, directx normal map and ORM.
  • Blender format uses 5 PBR textures: color, opengl normal, ambient occlusion, metalness and roughness.
  • Marmoset format uses 3 PBR textures: color, opengl normal map and ORM.
  • MilkShape format uses the color PBR texture only.
  • Exchange formats (obj, fbx, dae): no embeded textures, so you can import them from the PBR set, in accordance to the requirements of the 3D editor you use.

Preview images:

  • Preview images are actual renders on respective software.
  • Preview Blender images are rendered with Cycles (not tested with Eevee).
  • HDRI used in Blender previews is CC0 from Poly Haven (formerly HDRI Haven) and is included.

Units and measurement:

  • Real world scale.
  • Unit system is metric (centimeters).
  • Full model dimensions: 16 cm (width) x 13.1 cm (height) x 5 cm (deep).

Additional notes:

  • Fbx and obj formats were exported by Maya LT.
  • Collada (dae) format was exported by Blender.

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs: non_overlapping
  • Geometry: Unknown
  • Polygons: 898
  • Vertices: 910
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