Pickup truck off road.
- Originally created with 3ds Max 2016.
- 3D model created maximally close to a real truck and based on the dimensions from open sources.
- PBR textures compatible on 3ds max, Blender and RGB Unreal engine with other engines and editors.
- Middle Poly model.
- This realistic 3D model is perfect for your game and render or animation.
- I drew all the dashboards and sensors myself in Photoshop.
- Materials, objects, textures and groups have a unique name, so there will be no confusion.
- The suspension and frame have been worked out.
- This model is suitable for GTAV and American Truck Simulator and other games.
- Unit scale. cm/cm .
- Scale 1 to 1.
Texture resolution.
- Body 4096X4096.
- Dashboard 4096X4096.
- Frame 4096X4096.
- Glass 4096X4096.
- Salon 4096X4096.
- Wheels 4096X4096.
- Tires 4096X4096.
- Lights 4096X4096.
- Seat 4096X4096.
- Pickup_body 4096X4096
- Pickup_Inside 4096X4096.
- Pickup_Back_Lights 4096X4096.
Maps.3ds max. (Corona) Diffuse. Glossiness. Height. IOR Metallic. Normal. opacity.
Unreal. BaseColor. OcclusionRoughnessMetallic. Normal. Emissive. Opacity.
Blender. BaseColor. Emissive. Height. Metallic. Normal. Opacity. Roughness. (Use default textures).
- They are located in the textures folder and have a color name.
- There are two FBX files, one is exported from 3ds max and the other FBX is exported from Blender.
- I also exported textures from Substance painter for Unreal Engine.
- All doors open. PBR textures so you can easily tweak them for any render or engine.
Files and archives.
- Truck_pickup_2013_Max. Truck_F550_Blender.blend.
- Truck_pickup_FBX. (Default material.)
- Truck_pickup_Diffuse_Textures. (This isDefault textures for blender and any for editors).
- Truck_pickup_Corona_Material.mat. Truck_F550_Corona_Textures. (Textures for 3ds max only corona render).
- Truck_pickup_Unreal_textures.
- Truck_pickup_OBJ.
- All Lights Self Illumination (Emissive) maps. quads and tris No NGONS Tris 299 767.
- OBJ I exported from 3ds max. FBX I exported from Blender. I checked on Cinema 4d, just load the FBX named Blender and the textures in the same place from the Blender archive.
- But since I don't know how to work in Cinema 4d, I didn't add the file.
MAX (Autodesk 3ds Max, filesize: 4.87 MB), BLEND (Blender, filesize: 307 MB), OBJ (OBJ, filesize: 4.66 MB), FBX (Autodesk FBX, filesize: 14 MB), C4D (Cinema 4D, filesize: 599 MB), TEXTURES (Textures, filesize: 1.01 GB), MAT (mat, filesize: 12 KB)