Description
A scene based on a pirate theme with associates props in a low poly stylized style. The assets can be utilized in other porjects as well.
The scene contains 6 reusable major assets
- A pirate themed house
- Chair ( UV -Mapped)
- Table (UV-Mapped)
- Cannon
- Palm Tree (UV - mapped)
- Boat ( UV-mapped)
N.B: The two non UV-mapped assets will be updated in the future (in 1-2 weeks). Because of the modular nature & complexity the House & Cannon has not been UV mapped yet. Only used quad geometry, because the scene & assets were made keeping games & animation in mind & 3D printing there are some non manifold gemotrys basically all being unclosed mesh where it was unnecessary.
Have not been textured or Materialized yet. This is also going to be updated in the future with both Arnold materials & Substance texture files as well that can be used in game engine as well.
The scene files are made in Maya, so the scales are in Centimeter( 100 cm being lowest unit), but the exported .FBX are in meters scaled 10x appropriately. So anyone trying to export from scene, I advise to scale it 10X times or use the .FBX file.