Pistol Long Range and Holster Low-poly 3D model
Home Catalog Pistol Long Range and Holster Low-poly 3D model

Publication date: 2022-09-22

Buy Pistol Long Range and Holster Low-poly 3D model

$25

License: Royalty Free

author:

3d-gun

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «3d-gun». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

3d lowpoly model of an automatic pistol with a holster. Cartridge and magazine included. The length of the pistol 25 centimeters. Pistol device: free shutter, hammerless mechanism and subsonic cartridge with a heavy bullet.The design is completely author's, including the cartridge and its caliber, the appearance as well as its name. And it can be used in any projects without restrictions.

Technical specifications:The pistol model consists of 17 objects and contains 10076 points and 19581 polygons (after triangulation).The cartridge model consists of 2 objects and contains 439 points and 868 polygons (after triangulation).The magazin consists of 2 objects and contains 757 points and 1056 polygons (after triangulation).The holster consists of 2 objects and contains 873 points and 1754 polygons (after triangulation).3D models are not triangulated. The nonplanarity of the quads does not exceed 10 degrees.Format 3D models FBX, OBJ.

PNG texture format for PBR material. Textures are exported from Substance Painter in maximum quality.The model and textures are packed into an archive. The archive contains a model and three folders with textures.The Render folder contains 6 textures: AO, BaseColor, Height, Metalness, Roughness, Normal (GL) that can be used in most PBR renders.There are 3 textures in the UE4 folder: BaseColor, Normal (DX), OcclusionRoughnessMetallic. For the Unreal Engine.There are 3 textures in the Unity folder: BaseMap, MaskMap, Normal (GL), For the Unity engine.

Keep in mind that textures are not automatically loaded with the model. You need to import the model, create a material for it, and load the textures into the appropriate material settings channels. And for use in a game engine, you may need to optimize the textures: change the format, resolution, etc.The appearance of materials on the model depends on the way it is lit. To display metals, you need to use an HDRI map in lighting. Depending on the HDRI map used, the display of model materials may differ from the images in the presentation.

OBJ (OBJ, filesize: 309 MB), FBX (Autodesk FBX, filesize: 309 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 23259
  • Vertices: 12145
  • Geometry: No N-gons | No faceted geometry | Manifold geometry |