Update : 2020-11-03
- Unreal Asset Added (Full shading )
- better optimization
- Lower polygon Version added
- Better nods and Textures naming
- Some minor Changes for more comfortable Importing
.
Notes:
- Real World Scale
- Objects Freezed (Xform) 0.0.0
- All Shots Taken In Real-Time Software
x2 Version (Low + Lower)
- 902 Vertex S _PotPlant _01
- 1346 Vertex S _PotPlant _Low _01
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Material : M _AloeVera _01
Textures : 2048x2048 PNG
- T _PotPlant _01 _Base _Color
- T _PotPlant _01 _Normal
- T _PotPlant _01 _AO
- T _PotPlant _01 _Mask
- T _PotPlant _01 _Mask _Opacity
- T _PotPlant _01 _Normal
- T _PotPlant _01 _Roughness
- T _PotPlant _01 _Specular
- T _PotPlant _01 _Reflection
- T _PotPlant _01 _Subsurface
Formats:
- UE4 Asset
- 3Ds Max 2015
- Maya ma
- FBX 2016
- 3DS
- OBJ
Importing:
Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)
For unreal engine 4 AssetJust Copy and Paste Content Files in to the Content Folder
If you need help... please send me a message :)
Native Formats: MA (Autodesk Maya, filesize: 297 KB)
Exchange Formats: OBJ (OBJ, filesize: 72.5 KB), FBX (Autodesk FBX, filesize: 310 KB), MAX (Autodesk 3ds Max, filesize: 1.11 MB), TEXTURES (Textures, filesize: 13.3 MB), 3DS (3D Studio, filesize: 105 KB), UASSET (UnrealEngine, filesize: 14.7 MB)