Update : 2020-11-13
- Unreal Asset Added
- New Low-Poly Version
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- Scale : 40cm Height
- Transformations are At 0.0.0 (scene origin)
- Subdivision-Ready Verion 3242 Vertices
- Low Poly Version 633 Vertices
- 6 Objects
- 3 Materials
Objects :
- S _PlasticBottle _01 Subdivision-Ready
- S _PlasticBottle _Low _01
For Dirty Material
- S _PlasticBottle _Dirty _01 Subdivision-Ready
- S _PlasticBottle _Dirty _low _01
For Oily Material
- S _PlasticBottle _Oily _01 Subdivision-Ready
- S _PlasticBottle _Oily _low _01
Materials :
- M _PlasticBottle _01
- M _PlasticBottle _Dirty _01
- M _PlasticBottle _Oily _01
Texture : 4096 png
- T _PlasticBottle _01 _Mixed _AO
- T _PlasticBottle _01 _Specular _level
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- T _PlasticBottle _01 _Base _Color
- T _PlasticBottle _Dirty _01 _Base _Color
- T _PlasticBottle _Oily _01 _Base _Color
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- T _PlasticBottle _01 _Roughness
- T _PlasticBottle _Dirty _01 _Roughness
- T _PlasticBottle _Oily _01 _Roughness
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- T _PlasticBottle _01 _Normal _DirectX
- T _PlasticBottle _Dirty _01 _Normal _DirectX
- T _PlasticBottle _Oily _01 _Normal _DirectX
Formats:
- Unreal Asset
- 3Ds Max 2014
- Maya
- FBX 2016
- OBJ
- 3Ds
- DAE
Importing:
- Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
- First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
- If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)
For unreal engine 4 AssetJust Copy and Paste Content Files in to the Content Folder
If you need help... please send me a message :)
MA (Autodesk Maya, filesize: 2.92 MB), OBJ (OBJ, filesize: 374 KB), FBX (Autodesk FBX, filesize: 1.7 MB), MAX (Autodesk 3ds Max, filesize: 2.46 MB), TEXTURES (Textures, filesize: 106 MB), UASSET (UnrealEngine, filesize: 140 MB), 3DS (3D Studio, filesize: 354 KB), DAE (Collada, filesize: 752 KB)