This project includes everything pictured, including all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Features:
- 24 Meshes
- High quality and fidelity texture sets - most 2048 pixels +
- Master material setup that control the majority of all props and models
- Additional controls for roughness, albedo, normals and more
- Channel packed Roughness | Metalness | Ambient Occlusion
- Realistic Post Process and Look Up Table
- Optimized for games but easily usable for arch viz!
- Free of all legal issues as all branding and labels are custom made by our studio
- Fully detailed models from all sides
- Includes test dynamic lighting scene
- Texture Sizes: 4096 [3], 2048 [20], 1024 [1], 512 [1], 256 [1], 128 [3]
- Scaled to Epic skeleton: Yes
- Collision: Yes, automatically generated and per-poly mix based on complexity of asset
- Vertex Count: 67444 Tris for all assets combined (See documentation for individual polycounts)
- LODs: Base LOD only
- Number of Meshes: 24
- Number of Materials and Material Instances: 12
- Number of Textures: 29
- Supported Development Platforms: Windows
- Supported Target Build Platforms: Window/Mac/PS4/Xbox
- Documentation and Credits: https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3
UASSET (UnrealEngine, filesize: 165 MB), FBX (Autodesk FBX, filesize: 3.18 MB), TEXTURES (Textures, filesize: 135 MB)