A faithful 3D recreation of the Polestar O2 Concept (2022) focused on a fully detailed exterior and a minimalist, low-poly interior. Built for artists and studios that need a visually accurate car shell with lightweight interior geometry for fast renders and real-time use.
Key features
- Detailed exterior: clean hard-surface modeling, accurate silhouettes, visible panel gaps and trim ready for close-up renders.
- Minimalist interior: intentionally low-poly cabin for performance—suitable for hero exterior shots, game cameras, or VR/AR where interior detail isn't primary.
- Optimized topology: organized, quad-friendly mesh for easy subdivision or decimation workflows.
- Separate parts: wheels, body, glass, mirrors and trim exported as separate objects for easy material assignment and animation.
- Clean UVs: non-overlapping UV islands for exterior panels (check package for exact map coverage).
- Cross-DCC delivery: includes native Cinema 4D (C4D) scene, FBX, 3DSMAX (3dsmax/3dm formats) and Blender (.blend) exports for pipeline flexibility.
- Render preview: provided image is a C4D render for reference only — lighting and scene are not included.
Technical notes & usage
- Materials/shaders in exports are for preview; you may need to reassign renderer-specific shaders after import.
- Real-world scale and consistent units used.
- Ideal for automotive visualization, portfolio renders, game assets, VR/AR projects, and rapid prototyping.