Detailed 3d model of 1955 Porsche 356A 1600 S Speedster. Ready for your games, renders, scenes and 3d-printing.
Model is divided into 8 separated parts: 4 wheels, 1 main body, 3 steering mechanisms. It has steering trapezoid mechanism and will work for both 3d-printing and accurate steering animation. There is also pretty accurate interior of car. Originally modeled in Blender 2.93
Geometry:
- forms and proportions of the 3D model most similar to the real object;
- there are no many-sided or intersecting polygons;
- all meshes are solid («Water tightness»);
- vertices: 127 229;
- polygons: 127 322.
Materials and Textures:
- model is fully textured;
- all textures you will find in archive in .png format;
- textures include color, roughness, metalic maps and in addition transmission map if you want transparent glass windows.
Organization of scene:
- to all objects and materials names in scene are appropriated
- does not contain extraneous or hidden objects (lights, cameras etc.)
File Formats:
- original file format .blend:
- exported to .obj, .fbx, .stl, .dae.
Renders:
- all previews rendered with Blender Cycles
Feel free to contact me if you have some questions or want to request minor changes or another car painting.
Native Formats: BLEND (Blender, filesize: 18.2 MB)
Exchange Formats: OBJ (OBJ, filesize: 18.8 MB), FBX (Autodesk FBX, filesize: 7.46 MB), TEXTURES (Textures, filesize: 1.68 MB), STL (Stereolithography, filesize: 12.1 MB), DAE (Collada, filesize: 34.8 MB)