Middle poly model with low-poly interior. Highly accurate, clean quad topology and UVs . Scaled to match real life objects and is positioned in the center of the coordinates system. 3 materials are assigned to the model, each of them has its own set of textures: body, interior and baking parts (wheels+headlights). The following textures are provided (2K and 4K resolution):
- Diffuse
- Roughness
- Normal
- Metallness
- AO
- Opacity for body texture set (also added to alpha channel of diffuse texture)
- Height
- SpecularF0
- IOR
- ClearCoatMask
- ClearCoat Roughness
If you want to change a color of car paint or something else, substance painter scene is provided.
Native Formats: MA (Autodesk Maya, filesize: 11.4 MB)
Exchange Formats: OBJ (OBJ, filesize: 10.5 MB), FBX (Autodesk FBX, filesize: 7 MB), GLTF (glTF, filesize: 17.7 MB), DAE (Collada, filesize: 15.3 MB), SPP (Substance Painter, filesize: 2.29 GB), STL (Stereolithography, filesize: 6.27 MB), TEXTURES (Textures, filesize: 149 MB)