Post Apocalyptic Survival Watchtower v2 3D model
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Publication date: 2024-12-15

Post Apocalyptic Survival Watchtower v2 3D model

$35

License: Royalty Free

author:

shadedancer619

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «shadedancer619». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

POST APOCALYPTIC SURVIVAL WATCHTOWER v2

by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19

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DESCRIPTION:

This is a nice and detailed second model of the survival watchtowers collection that has some unique designs.

You have 2 different files in 2K and 8K texture formats. All files are different because they have some connected objects in different ways.

This model has many different objects and nice materials to make interesting structures and environment objects.

If you want to change the structure, you can simply do it. Just drag and connect the objects together.

Some of them are connected objects but others have individual pieces that you easily play with:)

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2K FILE FORMATS:

This format is suitable for gamers. Many objects are cloned with same repeated textures so the file size is nice to gaming. The only issue is, no PBR maps available.

WTower2(source)2K.C4D (R19) is the main file for Cinema 4D users. Textures are applied to cubic and UV maps. No textures are baked. Needs tex folder.

WTower2(baked)2K.C4D (R19) is the Cinema 4D native file which contains baked objects and textures. Needs UVtex2K folder.

WTower2(2K).DAE (1.5) is a Collada DAE file which needs UVtex2K folder.

WTower2(2K).FBX (7.5) is an Autodesk FBX file which needs UVtex2K folder.

WTower2(2K).OBJ (/MTL) is an OBJ file which needs UVtex2K folder.

TEX.RAR contains 26 JPG texture images. No PBR.

UVtex2K.RAR contains 19 UV texture images. Image sizes are 2048 px. No PBR.

Objects: 284

Polygons: 123,139

Points: 125,375

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8K FILE FORMATS:

This format is also suitable for gamers. Objects are textured randomly so every piece is unique and random look. The only issue is, no PBR maps available.

WTower2(source)8K.C4D (R19) is the main file for Cinema 4D users. Textures are applied to cubic and UV maps. No textures are baked. Needs tex folder.

WTower2(baked)8K.C4D (R19) is the Cinema 4D native file which contains baked objects and textures. Needs UVtex8K folder.

WTower2(8K).DAE (1.5) is a Collada DAE file which needs UVtex8K folder.

WTower2(8K).FBX (7.5) is an Autodesk FBX file which needs UVtex8K folder.

WTower2(8K).OBJ (/MTL) is an OBJ file which needs UVtex8K folder.

TEX.RAR contains 26 JPG texture images. No PBR.

UVtex8K.RAR contains 3 UV texture images. Image sizes are 8196px (only the ground map is 4096px.). No PBR.

Objects: 284

Polygons: 123,139

Points: 125,375

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I'm NOT PERFECT:

Nobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.

I am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).

A little nice conversation is able to solve all problems in minutes. I know somehow :))

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INFO:

-Follow my tutorials in youtube:

https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw

-Need some photoshop brushes or images? I'm here:

https://shadedancer619.deviantart.com/

Enjoy!

See you...

C4D (Cinema 4D, filesize: 40.1 MB), OBJ (OBJ, filesize: 49 MB), FBX (Autodesk FBX, filesize: 13.9 MB), TEXTURES (Textures, filesize: 58.3 MB), JPG (JPG, filesize: 58.3 MB), PNG (PNG, filesize: 30.5 MB), DAE (Collada, filesize: 31.5 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 123139
  • Vertices: 125375
  • Plugins used
  • Geometry: No N-gons | No faceted geometry | Manifold geometry |
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