General
Game-ready low-poly PBR model of a post-apocalyptic two-story house.Optimized for real-time use in Unreal Engine and Unity.Suitable for survival, open-world, RTS, post-apocalyptic, horror, wasteland, and cinematic environments.
Geometry
Polygons: 3,567Triangles: 6,777Vertices: 4,438Mesh Format: Low-poly, optimized for real-timeUVs: OverlappingLODs: Not included
Textures
Resolution: 4096×4096
Workflow: Metallic / Roughness
Texture Maps:
BaseColorDiffuseNormal (baked from high-poly)RoughnessMetallicSpecularGlossiness
Formats: TGA
Included Files
FBXOBJBlender Project (.blend)3ds Max Project (.max)All texture maps (TGA, 4096×4096)
Compatibility
Unreal EngineUnityAny standard PBR rendering pipelineMarmoset Toolbag
Use Cases
Post-apocalyptic settlementsSurvival bases and sheltersEnvironmental storytelling propsRTS buildingsWasteland towns and ruined citiesReal-time cutscenes and cinematics
Presentation
Rendered in Marmoset ToolbagNeutral lighting for accurate PBR material representation
MAX (Autodesk 3ds Max, filesize: 1.7 MB), BLEND (Blender, filesize: 1.76 MB), OBJ (OBJ, filesize: 487 KB), FBX (Autodesk FBX, filesize: 280 KB), UNITYPACKAGE (Unity 3D, filesize: 62.2 MB), OTHER (Other, filesize: 117 MB)