Asset Breakdown
Here is a simple explanation of what makes this model special and how it is designed:
The Overall Concept This asset is a Time Attack racer, a vehicle built for one specific purpose: setting the fastest possible lap time on a race track. Unlike a street car, every part of this machine has been modified for maximum speed and grip.
Carbon Fiber Hood The hood is not painted white like the rest of the car; it is made of black carbon fiber to save weight. It features a woven texture and large vents (louvers) designed to let hot air escape from the engine bay.
Functional Aerodynamics The front bumper is fitted with a massive black splitter that scrapes the ground, along with small side wings called canards. These aerodynamic parts push the front of the car down, helping the tires stick to the road during sharp turns.
Sponsor Decal Stack The doors feature a vertical column of colorful brand logos and stickers. This shopping list style of decoration is a classic detail in tuner culture, showing off the manufacturers of the high-performance parts installed on the car.
GT Racing Wing Mounted high on the trunk is a giant rear spoiler held up by metal struts. This wing is essential for stability, preventing the car from spinning out when driving at high speeds on the straightaways.
Technical Notes
Files Included: FBX, GLB, OBJ, STL, ZIP (Textures). Quick Tip: The Carbon Fiber Hood texture relies on how it catches the light. In your game engine, use a Clear Coat setting in your material shader to make the fiber look glossy and realistic, rather than like dry black cloth.
STL (Stereolithography, filesize: 2.38 MB), OBJ (OBJ, filesize: 28.9 MB), FBX (Autodesk FBX, filesize: 33 MB), GLTF (glTF, filesize: 33.5 MB), PNG (PNG, filesize: 28.9 MB), OTHER (Other, filesize: 582 KB)