My vision of a prehistoric brass knuckles.
The skull of a grizzly is taken as a basis (maybe))), a model is made in a blender, manually unwrapped, retopologied from high poly mesh, and textured in Substance Painter.
BLEND (Blender, filesize: 15.7 MB), OBJ (OBJ, filesize: 10.5 MB), FBX (Autodesk FBX, filesize: 4.33 MB), GLTF (glTF, filesize: 223 MB), STL (Stereolithography, filesize: 6.99 MB), DAE (Collada, filesize: 20.8 MB), TEXTURES (Textures, filesize: 244 MB)