A classic tourer, designed here using the Patch toolbox and blueprints/photos as a reference. The Sculpt environment was only used for few parts as the bumpers.
[Update, 10 May 2016:
- cleaning-up a bit the parts' hierarchy, utilizing components' mirroring
- addition of some new car parts
- redefinition of the joints, so that the front wheels can turn
- the renderer (local or cloud) still shows the car flying, in contrast to the in-canvas one!]
F3D (Autodesk Fusion 360, filesize: 92.2 MB)