IF YOU WANT MY UNREAL ENGINE PACKAGE PLEASE BUY IT IN MY FAB PAGE. LINK: https://fab.com/s/7ad7ca16aa0c
BUY HERE MOSTLY FOR THE FBX AND BLEND FILES ONLY, THANKS :]
REV 2025 - Additional File Download
- Additional Extra Optional Texture Export Profiles for both Unreal Engine and PBR - Additional Texture Resolutions: 128, 256, 512, 1024 and 4096. Default Texture size pack is 2048x2048 or 2K.
- Optimized Unreal Engine 3D model files [BLEND and FBX exports] with collisions in-case needed. Blend file is there so you can tweak whatever you need.
Puffy Clouds Pack JFG V2
- * FBX + Blend Files [Scene, with all models showcase]
- * FBX + Blend File [All model exports at 0,0,0 + individual FBX files for each cloud]
- * 1 material set for each low poly variation batch, 5 textures, PBR, 2K Size. [BaseColor, Metallic, Roughness, Normal and Occlussion]
- * 1 material set for the high poly batch, 4 textures, PBR, 2K Size [BaseColor, Metallic, Roughness and Normal].
- * Includes Masked Textures for usage in Unreal Engine for each batch. 3x Textures. [BC, N, ORM]
- * 5 batches/variations total. Each has 54 Clouds total [Mostly about 5 unique meshes, all others are variations in shape/form]
- * UV Unwrapped: 1 seam only per area of each model. Works fine with current texturing, but custom high detail texturing may not work that well. UV is not made to be handpainted either. All unwraps are in one UV Texture Sheet per batch/variation.
- * Naming Conventions used: SM_ / T_ / M_ / Var_
- * All Pivots placed in the geometry/cloud. Especially for individual Exports at 0,0,0. Game ready.
- Organized. Naming conventions used: SM_ / M_ / T_ / All clouds named and numbered to specification for each batch.
Each Low Poly Batch Polycount: 30,904 Tris -- *Low Poly Meshes range: 388-894 Tris / Most around 600 Tris
High Poly Batch Polycount: 378,710 Tris. -- *Avg High Poly Range: 4k-9k Tris
IMPORTANT NOTES - CONSIDER AND READ BEFORE PURCHASING:
- Note 1: Model is mostly in Quads but sometimes I added some triangles to preserve some curves. Re-mesher was used. Not manually re-topoed
High polys not optimized for games. I recommend using the low polys instead. High Polygon Meshes should work fine in Unreal Engine 5 with Nanite on.
IMPORTANT - READ BEFORE PURCHASE
Note: Renders shown in this page are for showcase purposes only. Render set-up [Illumination] is not from Blender but a live-viewer and is not included with your purchase. Any 3D model you see in the picture is exactly the same, no changes, so you can recreate these renders as you need or better. Renders are only or will be included if I state such thing in the description of the 3D model as for its contents. Often or whenever I can. I post a screenshot of the 3D model in Blender, so you see what the 3D model looks like out of the box. I want to be honest and sincere with you [client]. So just a heads up. Consider before purchasing. Thank you for your understanding.