This is a low poly, game-ready racing car created in Blender.
The model was produced as part of a daily asset creation challenge.The Mirror Modifier was used to efficiently model symmetrical parts,ensuring clean topology and consistent proportions.
Designed for stylized or arcade-style racing games,this asset uses a single shared color palette texture.All colors are assigned via UV mapping,allowing easy recoloring and reuse across the entire asset series.
Features:
- Low poly, optimized for real-time use
- Racing car vehicle model
- Mirror Modifier workflow for symmetrical modeling
- Single color palette texture
- UV-based coloring
- Compatible with Unity, Godot, and Unreal Engine
Technical Details:File format: FBX,GLBPoly count: 2,196 trianglesTexture: 1 color palette texture (PNG)UVs: Unwrapped, palette-basedScale: Real-world scalePivot: Bottom centerRigged: NoAnimated: No
Notes:Includes one vehicle model and one palette textureScene and environment not includedPreview images rendered in Blender
GLTF (glTF, filesize: 117 KB), FBX (Autodesk FBX, filesize: 61.2 KB)