Re2000 Falco I - Catapult version - Not rigged Low-poly 3D model
Home Catalog Re2000 Falco I - Catapult version - Not rigged Low-poly 3D model

Publication date: 2025-03-24

Re2000 Falco I - Catapult version - Not rigged Low-poly 3D model

$139

License: royalty_free_no_ai

author:

carlocestra285

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «carlocestra285». CGhub does not claim copyright ownership over the content used.
  • Description

The Re.2000 Falco I was an Italian all metal, low-wing monoplane used by the Regia Aeronautica (Italian Air Force), Regia Marina (Italian Navy) and the Swedish Air Force during the Second World War.

Commercial use license

Find rigged version here https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/re2000-falco-i-catapult-version

3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.

Cockpit NOT INCLUDED.

LIGHTWAVE and BLENDER- The scene contains the model with uv materials assigned. No rig assigned. The aircraft is in flight configuration (landing gear closed)

OBJ and FBX - You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into two parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.

UV TEXTURE LIST:

Fuselage: color, ao, metalness, normal, roughness, specular (8K textures)

Engine: color, ao, metalness, normal, roughness, specular (4K textures)

Right wing: color, ao, metalness, normal, roughness, specular (8K textures)

Left wing: color, ao, metalness, normal, roughness, specular (8K textures)

Cockpit (empty hull - no instruments, no details): color, ao, metalness, normal, roughness, specular (1K textures)

30 uv texture maps in total

The transparency map for the hood windows is stored in the alpha channel of fuselage color map, but I suggest you to create a new material for glasses.

Do not use ambient occlusion provided textures if you need to animate the aircraft. Please use an ambient occlusion shader with your 3d software instead.

If you need to re-assing the texture maps inside the Blender scene, please be sure to set Color Space to Non-Color inside the Image Texture node for Metallic, Specular, Roughness and Normal channels (leave sRGB in Base Color channel)

N.B. NOT SUITABLE FOR 3D PRINTING

For any difficult or question I am always available to give you assistance.

I would be very grateful if any of my models could help you to do a great job.

You can explore more of my work or get more info directly from my website:

https://www.carlocestra.com/3dmodels_store/home.php

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs: non_overlapping
  • Geometry: Polygon mesh
  • Polygons: 155321
  • Vertices: 172737