Save money by purchasing this complete modular torture device pack – built specifically for real-time pipelines and next-gen environments.If you need a custom asset or want to hire me for your project, feel free to send me a private message – I’m open for commissions and freelance work.
This collection includes 4 highly detailed torture devices, all Nanite-ready, optimized for performance and visual quality. Created with Unreal Engine 5 in mind, but also fully compatible with Unity and any other real-time or offline renderer.
All assets feature consistent design, 4K texture sets, modular construction, and carefully managed geometry – ensuring cinematic fidelity without unnecessary poly overhead. Models are built with a balanced texel density to maintain resolution across surfaces, avoiding pixelation or overuse of texture space.
Included devices:
- The Rack
- The Ladder
- The Modular Stretching Machine
- The Advanced 5-Segment Torture Table
All models come with:
- High-quality FBX files with triangulated and quad-based versions
- Blender (.blend) source files for further customization
- 4 texture sets (Albedo, Roughness, Metalness, Normal) for both DirectX and OpenGL – allowing use in any rendering pipeline
- Universal export formats: OBJ, glTF, USD, STL, PLY, Alembic, X3D, and COLLADA
Each torture device is fully modular and can be reconfigured or extended as needed – ideal for creating original, horrifying scenes in games, cinematics, or virtual productions.Compatible with Nanite for high-poly detail directly in-game without performance loss.
Bonus formats explained:COLLADA (.dae)A flexible format supporting geometry, animation, cameras, and hierarchy.
Useful for transferring complex scenes between DCC apps like Maya, 3ds Max, and Blender.
Alembic (.abc)Built for performance – ideal for geometry caches and complex animated sequences.
Perfect for baking simulations or high-fidelity animated assets.
USD (.usd / .usda / .usdc / .usdz)Pixar’s production-grade format – ideal for team workflows, layering, and scalable pipelines.
Used in VFX, feature films, and collaborative 3D pipelines.
OBJ (.obj)Simple mesh-only format with wide compatibility.
Great for fast import/export without animation or materials.
Stanford PLY (.ply)Vertex-based color format, often used in 3D scanning and scientific data.
Ideal for photogrammetry or color-accurate geometry.
STL (.stl)Standard format for 3D printing – triangle-only, no materials.
Use for physical prototypes or direct-to-print pipelines.
FBX (.fbx)Robust format supporting animation, rigging, and materials.
Essential for moving content between modeling apps and game engines.
glTF / GLB (.gltf / .glb)Modern runtime format optimized for speed and size – supports PBR out-of-the-box.
Ideal for WebGL, mobile, and real-time use in engines like UE5 or Unity.
X3D (.x3d)Advanced web format with scripting and interaction support.
Mostly used for browser-based 3D and educational visualization.
STL (Stereolithography, filesize: 59.6 MB), OBJ (OBJ, filesize: 91.8 MB), FBX (Autodesk FBX, filesize: 122 MB), PNG (PNG, filesize: 2.12 GB), OTHER (Other, filesize: 101 MB), PLY (Ply, filesize: 32.4 MB), GLTF (glTF, filesize: 1.7 GB), ABC (Alembic, filesize: 67 MB), DAE (Collada, filesize: 186 MB), BLEND (Blender, filesize: 146 MB), USD (USD, filesize: 48.2 MB)