Realistic Crocodile Rig 3D model
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Publication date: 2020-10-31

Realistic Crocodile Rig 3D model

$190

License: royalty_free

author:

jackfurneri1984

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «jackfurneri1984». CGhub does not claim copyright ownership over the content used.
  • Description

Realistic 3D crocodile rig for high-end production and personal project.

The model has been sculpted in Zbrush and rigged in Autodesk Maya 2019 so that it can be used for professional animations.The preview images show the renders, some screenshot from the Maya viewport to show some rig features, the textures used and the wireframe.For a complete list of the rig features, refer to the vimeo video that you find in this product page:

  • Clean Topology(quads) and clean Maya Outliner
  • Model centered in (0,0,0)
  • 60.655 polys
  • 4K PBR Textures
  • Optimized with no-overlapping UVs
CONTENT DETAIL

The package comes with the following files:

  1. crocodile_rig.mb
  2. crocodileRig_LightingSetup.mb
  3. crocodileRig_MaterialSetup.mb
  4. Textures.zip
  5. crocodile_scene.tbscene ( bonus scene)
  6. crocodile.fbx (for Marmoset)
  7. Environment map (for Marmoset)
  8. notes.pdf

crocodile_rig.mb : a maya scene file (compatible with Autodesk Maya 2019) with a simple blinn shader to see clearly the movement and the play with the controller. This is the same file used for the demostration video and it's not shaded with Arnold

crocodileRig_LightingSetup.mb: a ready to use maya scene file (compatible with Autodesk Maya 2019) with Shading and Lighting setup in Arnold ( as presented in the maya preview image). You reload the textures and you'll be ready to render!

crocodileRig_MaterialSetup.mb: a maya scene file (compatible with Autodesk Maya 2019) with just the Arnold Material Setup(aiStandard materials) and no light. Look at the shading network to use all the provided PBR Textures

MAYA VERSION: 2019 ARNOLD VERSION: MtoA 4.0.3 - Arnold core 6.0.3.0

The model is scaled appropriately and center in (0,0,0)

The Texture.zip contains:

base Maps (4K)

  • Base Color Map

  • Normal Map

  • Roughness Map

  • MembraneAlpha Map: for the eye membrane. To be connected to the Arnold EyeMembraneMaterial -> Transmission -> Weight

Additional map (4K):

  • Displacement Map

  • Ambient Occlusion Map

crocodile_scene.tbscene: an example of MARMOSET SCENE FILE - VERSION 3.08 (see the preview images) to showcase the crocodile. It already contains 2 materials (crocodile and cornea) and it's already set up with the lightingcrocodile.fbx : fbx file to be used in the previous Toolbag scene

Environment map: (Narita Plaza.tbsky) - an example of environment map to be used for the previous Toolbag scene if not already loaded in Marmoset

the notes.pdf file contains a very short indication of the Color Space used for the Texture. Everything is already setup but when you reload the PBR textures, be sure to follow those guidelines

Along with the material I created a video showing all the rig features. It's good to have a look at it before animating the crocodile

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 60655
  • Vertices: 62054
  • Geometry: Unknown
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