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Features
- Highly realistic fire visuals suitable for AAA games
- Physically believable flame motion, embers, sparks, smoke, and light response designed to hold up in closeups, cinematics, and gameplay. Works for grounded realism, dark fantasy, and high intensity scenes.
- Fully modular large scale fire system
- Large fires are built from modular fire elements that can be mixed, duplicated, and layered to create massive wildfires, burning fields, ruins, or destruction scenes. Build organic, non repetitive fire layouts instead of relying on a single effect.
- Exposed Niagara parameters for deep customization
- All fire systems include user friendly parameters such as fire scale, velocity, ember spawn rate, glow strength, light radius, light intensity, refraction strength, and more. Quickly tune effects without touching Niagara graphs.
- Wind influence system ready for weather integration
- Fire reacts to multi directional wind via exposed Niagara parameters. Flames bend naturally based on wind strength and direction and can be plugged directly into dynamic weather systems.
- Multiple fire intensity levels per effect
- Many effects include built in low, medium, and high intensity variants. Reuse the same fire type for smoldering ruins, active fires, or full infernos.
- Wide variety of fire types included
- Includes large scale ground fires and wildfires, campfires, torches, torch clusters, fire braziers, fireplaces, candles, and fire bursts including character engulf effects.
- Magical fire variants with full color control
- Includes magical torch fire with adjustable color and scale plus preset magical variants such as green wildfire, arcane flame, and shadow style flames for fantasy and RPG projects.
- Texture based fire spawning for symbols and shapes
- Drive ground fires using any 2D texture or alpha map. Create flaming symbols, magic circles, pentagrams, ritual patterns, or custom shapes simply by swapping a texture.
- Vertex painted fire and material overlays
- Use vertex painting to place fire particles and fire material overlays exactly where needed on meshes such as barrels, props, walls, or debris for precise artistic control.
- Seamless environment integration
- Fire effects sit naturally on terrain, rocks, architecture, props, and characters, ensuring grounded placement with no floating or disconnected visuals.
- Dynamic fire lighting built in
- Fire emits dynamic light that scales with intensity, adding realistic illumination to caves, ruins, interiors, and nighttime scenes without extra setup.
- Performance conscious Niagara setups
- Designed to scale from small ambient fires to massive scenes by adjusting parameters and intensity levels while keeping performance under control.
- Ready to use presets plus modular building blocks
- Includes polished drop in presets for common use cases along with modular components for artists who want full control and custom fire assemblies.
- This product uses Lumen and Nanite (Enable SM6)
Technical details
DOCS
- Type of Emitters: (CPU, GPU,)
- Number of Niagara Systems: 40
- Number of Materials: 15
- Number of Material Instances: 99
- Number of Textures: 211
- Number of Blueprints: 1
- Supported Development Platforms
- Windows: (Yes) | Mac: (Yes)
UASSET (UnrealEngine, filesize: 1.03 GB), PT (PyTorch, filesize: 1.03 GB), JSON (JSON, filesize: 1.03 GB), PNG (PNG, filesize: 2.06 GB), JPG (JPG, filesize: 1.03 GB)